Algorithm catalog

Graph / Parallel algorithms / interactive lesson

Parallel Dijkstra's Algorithm

Distribute Dijkstra's shortest-path computation across workers. Compare local tentative minima, reduce them to a globally safe vertex, relax outgoing edges concurrently, and synchronize at explicit barriers.

University Guided lesson
Snapshot 1/32
vertex-partitioned graph / worker-colored nodes / orange = concurrent relaxations / green = shortest-path tree
4215810263A0P0BINFP0CINFP1DINFP1EINFP2FINFP2

Parallel workers

Worker P0

A B

local min - / INF

relax 0 edges / update 0

Worker P1

C D

local min - / INF

relax 0 edges / update 0

Worker P2

E F

local min - / INF

relax 0 edges / update 0

Parallel round timeline

Partition 6 vertices across 3 workers

About the algorithm

Parallel Dijkstra preserves the greedy rule of the sequential algorithm while distributing useful work among processors. Workers scan local vertices simultaneously, reduce their local minima to one globally safe choice, then relax edges from that selected vertex in parallel before synchronizing for the next round.

Why parallelize it

Large graphs may contain millions of vertices and edges. Partitioning vertices lets processors scan local queues and apply independent relaxation updates concurrently. The speedup is real but limited by global coordination: the next settled vertex still depends on a minimum reduction.

How it works

Give each worker a block of vertices. In every round, workers find local minimum tentative distances. A reduction selects the global minimum, which becomes final. Its outgoing neighbors are relaxed by their owning workers, followed by a barrier that exposes all updates to the next round.

Engineering trade-offs

Performance depends on partition quality, communication latency, graph density, and available processors. Shared-memory versions may use concurrent priority queues or atomic minima. Distributed-memory systems often exchange frontier updates and spend careful effort reducing synchronization overhead.

Code companion

Connect each visual decision to an implementation pattern.

partition vertices among p workers
distance[source] = 0

while reachable unsettled vertices remain:
  in parallel for each worker:
    localCandidate[worker] = minimum unsettled local vertex

  current = globalMinReduction(localCandidate)
  settle current
  broadcast current

  in parallel for each worker:
    for each neighbor of current owned by worker:
      distance[neighbor] = min(
        distance[neighbor],
        distance[current] + weight(current, neighbor))

  barrier()

return distance, predecessor